GAME AIMS
1) DEMO. TO DO...
Make seperate NPC File for launching ALL AI and all needs from.
a) change shapefile /position /inventry items
b) change RPG Dialog files
2) Sales Training / teamwork / mergers /Internal Brandbuilding Imparta style program
Sim Office. Fixed game play, but with general models. One big game, general content.
Cheap cos we RE-sell it
3) Retail training / HMS /Internal Brandbuilding Statoil style program (Lett Tjente penger, but in 3D and add all other learning module TOO that platform. Martercard sales prgram /Mastercard routines / robbery /car wash
Simulation Learning Interface. Updatable from server, way to launch lessons/or game play mode.
Cheap becauses its a re-usable platform for new content
This is the website for Mark Courtney Francombe. Experimental Looping guitarist, Lo Fi Film-maker and maker of small cheezy collections of detritus and miscellany. Oh.. Creative Director at Transform AS company and Dad to Nikolas.
Thursday, July 28, 2005
Thursday, July 21, 2005
Well Heres my first post.. I would like to go to this:
http://www.aestheticsofplay.org/
Aesthetics of PlayComputer game conference at the University of Bergen, Norway OCTOBER 14 - 15, 2005
Aesthetics of Play aims to address the diversity of cultural meanings as they are expressed in computer game technology and software. The conference is hosted by the Department of Information Science and Media Studies.The notion of 'aesthetics' in this context is a broad one, encompassing the formal structures and audiovisual characteristics of games and game technologies as well as the wider epistemological, cultural and political dimensions of the gaming experience. Our aim is to contribute to the continued development of a broad cultural aesthetics of computer games, allowing us to better understand their role as mediators of cultural change.
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